Why Dark Souls Feels Cozy in Majula

Why Dark Souls Feels Cozy in Majula

The Harsh World of Dark Souls

Dark Souls is known for the challenge it brings. In every corner death is a possibility. Players are put up against hard enemies and fatal traps. The world has a cold and unforgiving feel. But in one place that trend is broken.

Discovering Majula

Majula is the primary hub in Dark Souls 2. What sets it apart from other areas is that it feels safe. Background music is soft. The setting sun turns the sky orange. More non player characters are found here which at this point in the game are without fear. Players finally have a break.

What Makes Majula Special

In Majula lighting is soft. Enemy players don’t reappear here. You will find help from the non player characters not conflict. The ocean view is tranquil which also is very true for this setting. It’s a true RPG escape.

Game Design Contrast

Other Dark Souls hubs have that tense feeling. At Firelink Shrine danger is present. In the Nexus is is cold and empty. Majula on the other hand is a home away from home.

Why Players Love Majula

Action games do not usually see much in terms of peace. In Dark Souls you are in the middle of intense action. But then there is Majula. A place where players go to relax. It is that fine balance.

The Role of Safety in Adventure

Even in the die hard player set rest is required. What may be casual for some makes challenges more so for players. At Majula we see players given a chance to catch their breath before going into battle. That design decision improved the game in large.

Comparing Majula to Other Hubs

Multiplayer in RPGs is at times overwhelming. In Simulation games they have detailed hub areas. In Racing games it is the garages which are the focus. Majula does simple but very powerful.

Minimalist Design Works

Sports games fill lobbies with stats. Strategy games are overbearing with info. Majula just has what players do need which is what makes it stand out.

How Majula Changed Dark Souls

The series was difficult. What fans did not see coming was the addition of a warm setting. It also showed that the developers have a grasp of player psychology. In the dark a source of light is important.

A New Direction for the Action Genre

Most of the time action games don’t slow down. In Dark Souls it was proven that pausing is important. Majula became the most talked about location. Also you don’t need combat to make an impact.

Conclusion

Majula finished what Dark Souls started for many. We saw in it a change of pace. The warm tones stood out. The calm atmosphere broke up the action. That simple in game hub improved the experience as a whole. Even long time players recall it with fondness.

FAQs

1. Why do players call Majula cozy?

Majula is a safe haven as compared to other areas. We do not have reports of attacks here. The music and color scheme are warm.

2. Is Majula in all Dark Souls games?

No in the Dark Souls 2 you will find Majula, each game features a different hub area.

3. Can you fight in Majula?

In most cases no action in terms of combat takes place here. But should players use special items we see duels.

4. Why is the ocean important in Majula?

The view is of peace. Also it is the journey which is ahead. You see roads to new adventures.

5. Do other games copy Majula’s design?

Some in the RPG genre did try out similar concepts but none which match the perfect balance of peace and adventure that it does.

#DarkSouls #Majula #RPG #Gaming #ActionGames

  • First important point about the content
  • Second point with detailed explanation
  • Another noteworthy detail
  • Final concluding thought